The LEGO® Ninjago Movie Videogame
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C++ Project
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Game Programmer
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Overhauled and redeveloped the Combat Systems powering LEGO games®
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Exposed new parameters to all existing combat features to allow design greater control
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Developed all new features
with the intent of portability and easy extensibility
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Reprogrammed target evaluation system to give players more intuitive control when fighting enemies
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Developed flexible Combo-Points system allowing design to reward players for skillful play
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Rewrote standard enemy AI behaviours to improve target selection and work within a "grid" system surrounding the player
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Developed workflow for easily slotting special behaviours into the standard enemy AI behaviours allowing for modular creation of enemy types