Manic Mechanics
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C++ Project using Unreal Engine 4
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Developed project-agnostic, asynchronous Save System to replace Unreal's
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Contributed to core gameplay elements including conveyor belts, workstations, bossfights, and
achievement system
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Assisted with networking aspects including login, invite, and disconnect flow
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Carried out optimisations including significant, post-launch load time improvements
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Part of the core team involved in porting the game to Steam, Xbox One, and PS4 including
platform-specific network requirements and compliance