LEGO® The Incredibles
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C++ Project using in-house engine
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Developed game's Combat System building on original work done in Ninjago
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Developed Super Attack move as an addition to the player's combat ability suite
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Improved combat hit detection through creation of data-driven hitboxes
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Improved workflow for script department through development of modular enemy Encounter System
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Provided bespoke code support for "Elastigirl on the Case" level including scripting the boss fight