I began working on this title during the development of the LEGO® Speed Champions DLC. My main responsibilities mainly involved smaller tasks related to adjusting the game's existing mechanics to meet new requirements for this DLC. An example of this was generalising our Discount Board system to handle a wider variety of smashable collectables which would only appear under certain environmental conditions.
Since the release of the DLC I have been primarly assisting with the Live program for the game. This has involved fixing bugs discovered by the community, improving our telemetry, and developing smaller quality-of-life features. Work is also being done on larger planned features and I will share the details of such when they are released.